May 2011
1 post
March 2011
2 posts
1 tag
Beginning Character Concepts
I began sketching character concepts, but as usual for me, I end up writing more than drawing. This comes from thinking about the concept behind the creature before the creature itself, which is apparently encouraged but it does result in less sketches. The environments I am toying with are ones in which symbiosis between organisms has been crucial to their mutual survival. I figure some kind of...
Tom Francis' Epic Gal Civ 2
I mentioned this article in class, so thought I’d post it. http://www.computerandvideogames.com/161570/blog/galciv-2-war-report-final-en… Tom is now a very well known name in games journalism, and for good reason. This is one of the first accounts I remember reading of someone playing a game, and recounting their adventures in story form. As gripping as it is hilarious. Dwarf...
February 2011
1 post
The Dune
Our great-grandfather who art in strategy heaven, Dune II be thy name. Thy House come, thy will be done, on Earth as it was on Arrakis. Give us this day our daily spice, and forgive us our harvesting, as we forgive those who harvest against us. And lead us not into sandworms’ mouths, but deliver to us Fremen. For he who controls the spice controls the universe, for ever and ever, Westwood. ...
October 2010
1 post
Jonathan Blow - Farmville is farming people
Another lecture from Jonathan Blow, this one a more recent talk at Rice University. He covers similar ground to the other lecture I posted, but packages it in a different (if slightly long-winded) way, ripping into Farmville and other “parasitic” games in general. I’m still not sure how to go about designing a game with inherent value, or where the balance is between good...
August 2010
5 posts
Game Screenshots
Until I figure out how to upload a playable version of the game demo itself, here are some screenshots of it in action. See the full gallery on posterous Posted via email from 2D Game Design | Comment »
Sprited Away
Joules’ walk cycle is now sprited and coloured! Much work looms, but I do not fear it. Posted via email from 2D Game Design | Comment »
Creative Commons Resources
As requested, here are some good creative commons resources for media. http://www.freesound.org/ An excellent source for audio, focused on sound effects. Ambient background noise tracks for various environments, samples of specific machinery, synthetic pops and clicks, it’s all here. Really easy to use too. All the foley audio for a 3D animation I made last trimester was from here...
Character Walk Cycle
(download) Click here to download: _Joule_character_v2_-_1pt_-_fra.swf (23 KB) This is Joules. He is cute and savvy and has enormous goggles. This 8 frame walk cycle was drawn in Illustrator, imported into After Effects for previewing the animation, and then iterated through between the two for refinement. The goggles are supposed to look a bit loose for cuteness. I am now...
Character Brainstorm
I started just sketching weird stuff, mostly without any direction apart from trying to be a little odd or provocative. Then I had my space junk idea. Space junk is a quirky, quasi-environmental issue, which let me use the interesting setting of space. The spacemen fit well into this environment, so they were my first characters. However, they lacked anything interesting to...
July 2010
2 posts
Push G - The Official Game
Design school in-jokes ahoy!Maybe I will actually make this though… :D Posted via email from *_* | Comment »
The Journey Begins
I feel in my element like never before, surrounded on all sides by familiar yet exciting ground. Bring it. For other blog posts I have made about games and gamer culture, check out the relevant tags on my personal blog. Pic above taken from the beautiful and odd flash game Coma. Posted via email from 2D Game Design | Comment »
June 2010
1 post
2 tags
My Latest 3D Animation
via vimeo.com Much simpler than the last one, but a very different approach. It’s about hidden forces, what things might be made of on the inside. Combining CG with real footage was a fun challenge, and I like how the music turned out. Posted via web from chansu | Comment »
April 2010
1 post
V 48 Hour Film Festival Soundtrack
This is the extended mix of the soundtrack I made for my team Blowfish, who I work with for the V 48 Hour Film Festival every year. This was our third year doing the festival, and the mood was very sombre, with the main character being on a tough journey and suffering through considerable inner turmoil. It is intended to be bitter-sweet. Download now or listen on posterous ...
March 2010
3 posts
1 tag
Mistranslation
via vimeo.com Made for Project 1 of MDDN211, at Victoria. We were tasked with making a mash-up of sorts, the chief concept being the use of editing to alter meaning. I chose to make a new scene out of Sofia Coppola’s ‘Lost in Translation’, which reads sort of like a trailer but isn’t really intended as one. The meaning of the film is altered to be a thriller, as I...
2 tags
Immerse - Final
via vimeo.com Final render for project 1 in DSDN231. Dev blog at http://231blastoff.tumblr.com/ Posted via web from chansu | Comment »
I'll take a raincheck on that render, please.
I have a partial render of the animation so far. It would be posted above, but .mp4 seems to cause errors in Tumblr, so I will need to convert it or re-author it or maybe put it on Vimeo.
The wolphin swims along. The light grows slowly nearer. When they interact, the light brightens to warm the wolphin, then it is gone.
I put it together in Premiere, importing all the frames that I had rendered....
February 2010
3 posts
8bit Valentine
This goes out to all the girls I know with a geek streak.I ♥ y’all! :D Posted via email from chansu | Comment »
Private Winters
Private Winters by Chansu Download now or listen on posterous Private Winters.mp3 (3241 KB) Experimental ambient electronic track by me.There is a bit of clipping in the beginning that I haven’t managed to fix yet, but I’m still learning about that sort of thing. Posted via email from chansu | Comment »
Interface is always the problem
The nature of our push for progress means that we are constantly creating an environment for ourselves in which we are no longer natives.As change accelerates, so does the effect. Today, people who have not yet reached the middle of their life span often feel like aliens to the culture and technology that has sprung up around them, things comprehended much more easily by their children. When the...
January 2010
2 posts
More Ambient Electronic Nonsense
The Monks Know Something by Chansu Download now or listen on posterous The Monks Know Something [static version].mp3 (1422 KB) Darker than my last one. Posted via email from chansu | Comment »
I Made Electronic Music
At First Gasp by Chansu Download now or listen on posterous At First Gasp.mp3 (2071 KB) I was using Psycle today, an excellent open source app for making electronic music. Fun! This is what was born of my learnings. Posted via email from chansu | Comment »
November 2009
2 posts
August 2009
2 posts
June 2009
9 posts
It’s done.
Please, please watch this with some headphones or half decent speakers. We are quite proud of the audio.
Credits go to the fantastic ccMixter.org community, specifically hisboyelroy and Morgantj for the music and sound effects that we then cut and mixed. A previous post of mine about music has all relevant links and details.
A big shout out to Creative Commons in general and...
Back to the Drawing Board
Our supermarket location fell through, as the management there did not seem very open to the idea.
After some discussion with Sam, we decided it would be too difficult to get the shots we wanted in a place that crowded anyway, and other shops are unlikely to cooperate. Time to investigate alternatives.
Sticking with the current idea about FBI agents in a supermarket, we thought it might be...
Our Revised Supermarket Agents Storyboard
samantha-carew:
After much discussion as a pair, with our tutor Rocket, and with the rest of our studio group, we have decided to work with the FBI Supermarket idea for our video. Today we fleshed out the ideas more, eliminated aspects and started to think about how this would actually work.
The general gist is that there will be 2 FBI/CIA/somesort of agents going around a supermarket finding...
May 2009
12 posts
Some Concepts
Some of the concepts we wanted to look at in relation to communication and connecting people:
How can technology fix communication issues? If you can’t hear your friends at a bar, some sort of audio network could alter volumes other than your groups voices.
Multitouch displays can be easier to use for those less computer savvy, they could make more recent electronic forms of communication...
I don't want you to know what shoes I like →
One person’s reaction to Twitter, Facebook etc and the increasing tendency to lead a more public life.
Blogs are already old skool →
Speed is the most important factor in communication these days, it seems.
The speed at which ideas propogate through a network is increasing, and new technologies or techniques are being ‘naturally selected’ based on this criteria.
“Twitter — which limits each text-only post to 140 characters — is to 2008 what the blogosphere was to 2004. You’ll find Scoble, Calacanis,...