Jonathan Blow - Farmville is farming people
Another lecture from Jonathan Blow, this one a more recent talk at Rice University.
He covers similar ground to the other lecture I posted, but packages it in a different (if slightly long-winded) way, ripping into Farmville and other “parasitic” games in general. I’m still not sure how to go about designing a game with inherent value, or where the balance is between good design and disrespectful manipulation, but I sure do want to find out. These talks are seeding some serious thoughts on game design for me, hopefully I’ll be able to arrange and present them here in the near future.
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